Interactive Water System
A/D to move left/right.
Space to jump.
Ori-and-the-Blind-Forest-inspired Interactive Water System, featuring:
- GPU-driven ambient surface waves using Unity Shader Graph.
- GPU-driven and real-time contact ripples using Unity Shader.
- Fully configurable caustics and distortion using Unity Shader Graph.
- Real-time planar reflections.
- Fully compatible with the Unity 2D Light System.
- Accurate depth clipping with both sprites and meshes.
Source code: https://github.com/daothienphu/2DWater
Published | 3 days ago |
Status | Released |
Category | Tool |
Platforms | HTML5 |
Author | Spooky Fish |
Made with | Unity |
Tags | interactive-water, water-reflection, water-ripples, water-system |
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