A/D to move left/right.

Space to jump.

Ori-and-the-Blind-Forest-inspired Interactive Water System, featuring:

  • GPU-driven ambient surface waves using Unity Shader Graph.
  • GPU-driven and real-time contact ripples using Unity Shader.
  • Fully configurable caustics and distortion using Unity Shader Graph.
  • Real-time planar reflections.
  • Fully compatible with the Unity 2D Light System.
  • Accurate depth clipping with both sprites and meshes.

Source code: https://github.com/daothienphu/2DWater


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