A/D to move left/right.

Space to jump.


An Ori-and-the-Blind-Forest-inspired Interactive Water System, featuring:

  • GPU-driven ambient surface waves using Unity Shader Graph.
  • GPU-driven and real-time contact ripples using Unity Shader.
  • Fully configurable caustics and distortion using Unity Shader Graph.
  • Real-time planar reflections.
  • Fully compatible with the Unity 2D Light System.
  • Accurate depth clipping with both sprites and meshes.

Source code: https://github.com/daothienphu/InteractiveWaterSystem


StatusReleased
CategoryTool
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSpooky Fish
Made withUnity
Tagsinteractive-water, water-reflection, water-ripples, water-system
ContentNo generative AI was used

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